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1989-08-18
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██ ██ Kaotix |
Version 2.0 |
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██ █ ██ A Shareware |
██ █ ██ Chaos Doodad |
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██ █ ██ User's Guide |
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I n t e r n a t i o n a l |
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BSX's No-License Nonsense Statement!
This product (C) 1989 BSX International
This software is provided "as is" with no guarantees of any kind. You,
the user, are permitted and encouraged to distribute it and use it, but
under the following conditions:
1) You absolutely, positively may not sell this program.
2) Under no circumstances should you distribute versions of this pro-
duct which have been altered in any way without the permission of BSX
International.
3) Under no circumstances should you remove the copyright notices from
the code or from the documentation which is provided with it.
4) This is a shareware product. You may use it for free for a short
period. After that you must either register or stop using it. You may
still distribute it, however.
If you find this program to be a blast, you ought to send along a
$5.00 registration fee to:
BSX International
806 Park Ridge Rd. Apt. A8
Durham, NC 27713
Make checks payable to Robert Roberds. Thanx!
5) Special note to educators: This program has some educational value,
or at least, we like to think so. Therefore, out of the goodness of our
tiny little hearts, we allow FREE its use in educational environments. Oh
please, don't applaud.
Pre-Documentation "Don't Panic" Reassurance
Look, it's real easy. These dox are nice, and you oughtta skim them.
But we gotta tell you: It's a true gut to use KAOTIX.
KAOTIX: THE BSX CHAOS SIMULATION
0. Facts and Stats
This system contains the following files:
KAOTIX.EXE -The executable program.
KAOTIX.DOC -This document.
System requirements:
IBM PC,XT,AT,PS/2 or compatible.
256K RAM at the very least.
EGA or VGA card with 256K of memory.
Microsoft Mouse or compatible.
I. Chaos and Stuff
Arite, listen up: The original "Chaos Game" simulation goes something
like this:
Take a sheet of paper and an El Marko. Make a triangle like this here
one:
3,4 ------------------------------------- 5,6
\ /
\ /
\ /
\ /
\ /
\ /
\ /
\ /
\ /
1,2
Put a dot at the (1,2) apex. Now roll a die. Say you get a 3. Then
put a dot halfway between (1,2) and (3,4). Roll again. Say you get a 5.
Then put a dot halfway between the last dot and (5,6). Roll again. Say
you get a 6. Then put a dot halfway between the latest dot and (5,6). Do
this until the cows come home or Dan Rather goes a full month without
doing anything goofy. Whichever comes first.
"Jeez," you say, "wotta WASTE of my PRECIOUS TIME! Going to all that
effort just to get a random buncha dots! You think I'm stupid?" Well,
the sad fact is, you are. For you don't get a random messa dots; you get
a very beautiful and detailed pattern. So shut up.
Now, this is all real interesting, but we're talking computers here,
not magic markers. So we can do it fast and pretty. In particular, you
can use more than three apices, and assign colors to the dots depending
upon the random "dice roll" value that it is derived from. This is what
KAOTIX duz.
II. Using KAOTIX
By the way: it's "Kay-otticks", not "Cow-ticks". Cow ticks spread
Lyme disease.
Just run the program. You'll be greeted by the cutesy little BSX
opening screen and sent off to the KAOS screen. You'll have two (count
'em) choices:
NEW: lets you pick up to 15 points to serve as apices for the Chaos
Game;
EXIT: kicks you back to DOS, or the DOS Compatibility Box if you are
running OS/2 like a geek.
It's real easy. When picking apices, just click the left mouse button
where you want them. When done picking, just hit the right button. If
you pick 15, then the simulation begins immediately.
Note that each dot you place is of the color indicated in the Next Dot
Color box. This is the color that will be assigned to pixels placed by
the "die roll" corresponding to that vertex.
Not much more to say. Try all sorts of stuff. Try a square. Try a
triangle, like the original. Try the Chrysler logo, say ten coincident
dots in the middle and one dot at each vertex of a pentagon. Try whatever
you want. It's a free country. Try making an arc of half a dozen points
in one corner and a coincident cluster in the opposite corner for a neato
"comet" effect. Have fun.
So what's it all about? Well basically, it's about deriving fractal
order from chaotic processes. Note that each pattern created by KAOTIX is
composed of infinitely many little copies of itself, and so on, and so
forth, the sickness unto death, ad infinitum. Cool, huh.
III. Technical Info
KAOTIX was written entirely in Turbo Pascal 4.0 on an IBM PC with an
Intel Inboard 386, an Atasi 40Mb hard drive, a Vega EGA card, and
a Microsoft bus mouse.
The mouse routines used were those in the Public Domain TP4 unit known
as EGAMOUSE, by Eduardo Martins. This is a fine, simple-to-use unit that
comes with source, allowing for easy modification. I modified it to make
the crosshair shape in KAOTIX, along with a bunch more.
IV. Acknowledgements
Thanks to all you who've sent donations to BSX International and its
predecessor, Bigsoft Industries. Even the letter from the guy in Kuwait
was appreciated, although he CLAIMED he didn't have any American money to
send. I would have liked a couple oil wells, but you know. Additional
thanx are due to Vernon Huang, Donna Brown, and a bunch of other folks
who have made a point of telling me how badly my programs suck.
V. Version Info
Version 2.0 released 18 Aug. 89. Next Dot Color box added. Vertices
now shown in colors corresponding to those applied to plotted dots.
Version 1.0 released 18 Aug. 89. Initial release.
-----
Bob Roberds BSX International
"The Ayatollah of Rock 'n' Rollah"
Durham, North Carolina August 1989
"Akbar, do you think it's ethical to bottle tartar sauce and sell it as
sun block?" "Maybe."
PS: Quit whining and just wear yer (expletive deleted)ing seatbelt.